- @Lazuul
@Lazuul
Hi, I was using Laplacian method to smooth the dragon and bunny. - t into Maya's MEL windows and press Ctrl+Enter to evaluate.
3, Select a mesh node not the transform node from HyperGraph, execute "deformer -type meshRelaxation" in MEL window, so that the instance of the Deformer will be attached to your DG network.
If there is something wrong - @Lazuul
Hi, you could download the binary .mll file from here.
http://ortholab.codeplex.com/releases/view/87843 - Bo Schwarzstein 发表博客:Loser’s “Brute-forced Cholesky Factorization for Sparse Matrix on CUDA” 2012-04-23 20:19Loser’s “Brute-forced Cholesky Factorization for Sparse Matrix on CUDA”//失败者的暴力CUDA Cholesky分解
- After spent some time on Alembic, a Mudbox plugin was finished.The code is at my Ortholab, youi shou...
- Refactored my implementation for Artistic Friendly Marschner to RSL 2.0 format. Still have no free t...
- Too Simple Sometimes Naive,当码农年纪够大了能体会到什么叫“命运”的时候,就明白这些事情背后的终极发展规律了。
- 捞安置房补贴的麻花疼收入一亿,一个码农收入一万,平均收入五千万,是这个算法么?
- 这是一个相当simple & naive的方法,几行代码完成的CSR稀疏矩阵格式的优化,剔除0元素。由于目前AMD的OpenCL SDK依旧没有赶上NVIDIA CUDA SDK的进度——新的CUDA...
- 这是一个相当simple & naive的方法,几行代码完成的CSR稀疏矩阵格式的优化,剔除0元素。由于目前AMD的OpenCL SDK依旧没有赶上NVIDIA CUDA SDK的进度——新的CUDA...
- 这是一个相当simple & naive的方法,几行代码完成的CSR稀疏矩阵格式的优化,剔除0元素。由于目前AMD的OpenCL SDK依旧没有赶上NVIDIA CUDA SDK的进度——新的CUDA...
- 这是一个相当simple & naive的方法,几行代码完成的CSR稀疏矩阵格式的优化,剔除0元素。由于目前AMD的OpenCL SDK依旧没有赶上NVIDIA CUDA SDK的进度——新的CUDA...
- Bo Schwarzstein 发表博客:Note for the Implemention of Energy-Conserved Marschner Hair Reflectance Model 2012-03-15 20:31I do not know why load the precomputed textures into shader produces so bad effect, and precomputing...
- I do not know why load the precomputed textures into shader produces so bad effect, and precomputing...
- After spent some time on Alembic, a Mudbox plugin was finished.The code is at my Ortholab, youi shou...
- Bo Schwarzstein 发表博客:How to Disable Nouveau Driver on CentOS6/RHEL6 before install NVIDIA Driver 2012-02-22 16:36最近开始在CentOS 6下修Mudbox的BUG,编译完毕了之后发现启动不了,猛然想起新系统没装NVIDIA的驱动,直接进入init 3后跑下载下来的驱动发现提示启用了Nouveau Driver,...
- Bo Schwarzstein 评论博客:mental ray feat. “Physically Based Shading Models in Film and Game Production: Practical Implementation at tri-Ace" 2011-12-13 10:35@slowsay
这是UV的索引。 - I do not know why load the precomputed textures into shader produces so bad effect, and precomputing...
- ECMarschner is an energy-conserved far-field hair shading model which is an critical improvement to ...
- Implemented CIE Standard Sky as an environment shader in ARNOLD, next step is Preetham Sky, this sho...
- GC的实在是太蛋疼了,HG一点都不稳定,不用VPN Break Wall根本连不上,不得已还是回到了微软的CodePlex上,最起码连接速度有保障,也不会被墙。今后一定得人肉离开这个鬼地方。
- As we know, almost the all ray-tracers are based on Backward Ray-Tracing, cast rays from camera, sam...
- ARNOLD supplies very flexible APIs for MIS(Multiple Importance Sampling) which is an important and c...
- 这算是我买的最后一个figma可动的手办了,算上巡音ルカ的也足够了……
- 随着马路杀手的横行以及户外运动的开展,以及平时的球类运动,距骨受伤的朋友越来越多。我自己当然也是其中之一。在这里给大家普及一下距骨踝关节的知识,祝大家身体健康合家幸福。
- Bo Schwarzstein 发表博客:如何调整Dreamhost主机PHP上传尺寸的限制/How to change the maximal size of uploading in your Dreamhost 2011-08-09 12:44许多朋友在Dreamhost上都有主机,都希望把上传尺寸调大,多放一些东西,无奈默认的只有7M,在这日益以G作为数量级的时代是在是太小了。无论你通过谷歌还是百度用“Dreamhost 主机 上传 尺寸...
- Moved Ortholab from CodePlex to Google Code, now we use Mercurial instead of SVN. http://code.google...
- @照亮
你好,新的版本可以在http://code.google.com/p/ortholab/downloads/list这里下载,我给别人测试过,这下应该没那个问题了。谢谢! - Bo Schwarzstein 发表博客:NtoA : An Procecedural Node to import Naiad EMP to Arnold renderer 2011-06-20 16:17Offical EM's Naiad Buddy for Arnold can't fit my requirements, so I wrote a procedural to load .emp ...
- WebM是Google提出的新的网络视频格式,本质上是个MKV的壳,封装VPX中的VP8视频流与Vorbis OGG音频流。目前Firefox、Opera、Chrome都能直接打开WebM视频文件而无...










